Monthly Archives: February 2011

Days of Yore, GDC 2011

Next week is GDC week.  That’s the Game Developer’s Conference in San Francisco.  This is a truly huge event with about 18,000 people in attendance in each of the past three years.  I went for the first time in San … Continue reading

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Tool update: Blender 2.5x

Today’s topic is Blender,  specifically moving from Blender 2.49,  which is what I have been using for about a year,  to the latest and greatest,  Blender 2.56 Beta.  All I can say is,  Wow.  Even though it’s a beta,  2.5 … Continue reading

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Invisible progress syndrome

It’s time to take some time off and learn more about the tools that I’m using.  This can be quite time consuming,  so please bear with me as I might have several days of no visible progress. It’s a sad … Continue reading

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Tools

No,  I’m not talking about the screwdrivers and hammers in Gubble.  It’s the software tools that game developers use.  Even early on during development it’s important to select good off-the shelf tools and to decide on which custom tools to … Continue reading

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Game Development when you’re Old

Now that I’ve been over 50 for a while I might seem kind of old in comparison to those other game developers out there. Today, I thought I’d take a break from developing and give some unsolicited advice to you … Continue reading

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