Monthly Archives: March 2011

high score table cheating

So I just got a pretty good score on Tiny Wings,  212,748.  And no,  I didn’t cheat.  But the scores on OpenFeint are ridiculous,  and on Game Center not quite as bad,  but even there we have some ovbious cheating … Continue reading

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User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

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Gameplay defined

The following was originally written on March 19, 1999 by me, but never published. As I reread it just now I thought it would make a good post for this blog, so here it is. The gameplay of a game … Continue reading

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Texture cookbook

In my ongoing efforts to “sharpen my axe” I’m always on the lookout for ways to improve my Blender skills. So I was curious to check out Packt’s new book “Blender 2.5 Materials and Textures Cookbook” by Colin Lister. This … Continue reading

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GDC 2011 reflections

Last week was very inspiring for me. I managed to attend five day’s worth of GDC talks and caught up with some old friends. The conference was huge as usual with record attendance of 19000 game industry professionals and students. … Continue reading

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