Category Archives: Development Tips

Game Development Tips

California Extreme

It’s that time of year again when hundreds of classic arcade games and pinball machines congregate at California Extreme.  If you’re a fan and you’re in the Bay Area this weekend (July 9 and 10, 2011),  you should definitely check it … Continue reading

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Loot Drop here I come

That’s right,  I’m now working at Loot Drop,  John Romero and Brenda Brathwaite’s new company.  I’m diving in at the deep end into facebook gaming, flash, actionscript and switching from Windows to Mac.  It’s quite a change for me,  but … Continue reading

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high score table cheating

So I just got a pretty good score on Tiny Wings,  212,748.  And no,  I didn’t cheat.  But the scores on OpenFeint are ridiculous,  and on Game Center not quite as bad,  but even there we have some ovbious cheating … Continue reading

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User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

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Texture cookbook

In my ongoing efforts to “sharpen my axe” I’m always on the lookout for ways to improve my Blender skills. So I was curious to check out Packt’s new book “Blender 2.5 Materials and Textures Cookbook” by Colin Lister. This … Continue reading

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Invisible progress syndrome

It’s time to take some time off and learn more about the tools that I’m using.  This can be quite time consuming,  so please bear with me as I might have several days of no visible progress. It’s a sad … Continue reading

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Tools

No,  I’m not talking about the screwdrivers and hammers in Gubble.  It’s the software tools that game developers use.  Even early on during development it’s important to select good off-the shelf tools and to decide on which custom tools to … Continue reading

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Game Development when you’re Old

Now that I’ve been over 50 for a while I might seem kind of old in comparison to those other game developers out there. Today, I thought I’d take a break from developing and give some unsolicited advice to you … Continue reading

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How to start Making a Game

When making a new game, how do you start? One common way is to come up with a basic idea using words. Something like this: An FPS (that’s a first person shooter for you newbies) where you’re a robot exploring … Continue reading

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