Category Archives: Game Design

Game Design Topics

California Extreme

It’s that time of year again when hundreds of classic arcade games and pinball machines congregate at California Extreme.  If you’re a fan and you’re in the Bay Area this weekend (July 9 and 10, 2011),  you should definitely check it … Continue reading

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Loot Drop here I go

That’s right,  my stint at Loot Drop has come to an end after five weeks.  If you’re thinking, “did they fire him?”,  you’re thinking along the right lines.  Why did they fire me?  Hmm, the official reasons in my termination … Continue reading

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Loot Drop here I come

That’s right,  I’m now working at Loot Drop,  John Romero and Brenda Brathwaite’s new company.  I’m diving in at the deep end into facebook gaming, flash, actionscript and switching from Windows to Mac.  It’s quite a change for me,  but … Continue reading

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Broken Crystal Castles released for IOS — shame on you Atari

Why am I so upset?  Well,  where to begin. They didn’t give me any credit.  I wrote the code,  designed it, did the music, sound effects and 3/4 or the level design.  They didn’t give anyone else any credit either, … Continue reading

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high score table cheating

So I just got a pretty good score on Tiny Wings,  212,748.  And no,  I didn’t cheat.  But the scores on OpenFeint are ridiculous,  and on Game Center not quite as bad,  but even there we have some ovbious cheating … Continue reading

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User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

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Gameplay defined

The following was originally written on March 19, 1999 by me, but never published. As I reread it just now I thought it would make a good post for this blog, so here it is. The gameplay of a game … Continue reading

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How to start Making a Game

When making a new game, how do you start? One common way is to come up with a basic idea using words. Something like this: An FPS (that’s a first person shooter for you newbies) where you’re a robot exploring … Continue reading

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