Category Archives: Uncategorized

World 1-1 released, starring me.

Well, it’s official. The new documentary about the rise and fall of Atari in the eighties is now available here: https://worldoneonemovie.vhx.tv/buy/world-1-1-the-pioneers Thanks to Daryl and Jeanette for making a great movie.  I’m not really starring in the movie, but you’ll … Continue reading

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Blender 3D Basics, second edition

The second edition of Gordon Fisher’s Blender book is now available. I reviewed the first edition back in 2012 on this blog. I liked it back then and I really like it even better now. The second edition is updated … Continue reading

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Packt Bonanza featuring great Game Development books

There’s less than a week left in Packt’s eBook Bonanza promotion. Every book is for sale for a mere $5.00 US. Check it our here: http://bit.ly/1wRyHIa You can get the new version of Gordon Fisher’s great Blender book as part … Continue reading

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Happy New Year

Wow, it’s now 2015. Just a quick post to wish everyone a Happy New Year with lots of game goodness coming your way.

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Gubble Development starting yet again

It’s been a while.  Gubble was first developed in  1996 and 1997, then again in 2006 – 2007, then the mobile versions came in about 2010, more or less.  After almost 20 years, it’s definitely time to overhaul Gubble in … Continue reading

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Gubble 3D printing

I just got a chance to review a new book about 3D printing using Blender by Joe Larson: 3D Printing Blueprints . This got me to thinking… It sure would be fun to make some 3D prints of Gubble characters. Gubble … Continue reading

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Revival

This blog has been in limbo for too long. Time to for a revival. Look for some interesting posts in the near future — Franz

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Review of Gordon Fisher’s “Blender 3D basics”

So I thought I knew Blender pretty well, with some gaps, of course. Then I got a chance to review Gordon Fisher’s “Blender 3D Basics: The complete novice’s guide to 3D modeling and animation”. In summary, this is a great book … Continue reading

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GDC 2012

Well, after a long break I’m back exploring the game industry. As always, GDC is really great. I’ve got several projects swirling around in my head, so I can’t wait to get back to my computer and start developing.

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