Tag Archives: design

Loot Drop here I go

That’s right,  my stint at Loot Drop has come to an end after five weeks.  If you’re thinking, “did they fire him?”,  you’re thinking along the right lines.  Why did they fire me?  Hmm, the official reasons in my termination … Continue reading

Posted in Game Design | Tagged , | Leave a comment

high score table cheating

So I just got a pretty good score on Tiny Wings,  212,748.  And no,  I didn’t cheat.  But the scores on OpenFeint are ridiculous,  and on Game Center not quite as bad,  but even there we have some ovbious cheating … Continue reading

Posted in Development Tips, Game Design | Tagged , , | 1 Comment

User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

Posted in Development Tips, Game Design | Tagged , , | Leave a comment

Gameplay defined

The following was originally written on March 19, 1999 by me, but never published. As I reread it just now I thought it would make a good post for this blog, so here it is. The gameplay of a game … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

GDC 2011 reflections

Last week was very inspiring for me. I managed to attend five day’s worth of GDC talks and caught up with some old friends. The conference was huge as usual with record attendance of 19000 game industry professionals and students. … Continue reading

Posted in Events | Tagged , | Leave a comment

Days of Yore, GDC 2011

Next week is GDC week.  That’s the Game Developer’s Conference in San Francisco.  This is a truly huge event with about 18,000 people in attendance in each of the past three years.  I went for the first time in San … Continue reading

Posted in Events | Tagged , , | Leave a comment

Invisible progress syndrome

It’s time to take some time off and learn more about the tools that I’m using.  This can be quite time consuming,  so please bear with me as I might have several days of no visible progress. It’s a sad … Continue reading

Posted in Development Tips | Tagged , | Leave a comment

Tools

No,  I’m not talking about the screwdrivers and hammers in Gubble.  It’s the software tools that game developers use.  Even early on during development it’s important to select good off-the shelf tools and to decide on which custom tools to … Continue reading

Posted in Development Tips, Tools | Tagged , , | Leave a comment

Game Development when you’re Old

Now that I’ve been over 50 for a while I might seem kind of old in comparison to those other game developers out there. Today, I thought I’d take a break from developing and give some unsolicited advice to you … Continue reading

Posted in Development Tips | Tagged , , | Leave a comment

How to start Making a Game

When making a new game, how do you start? One common way is to come up with a basic idea using words. Something like this: An FPS (that’s a first person shooter for you newbies) where you’re a robot exploring … Continue reading

Posted in Development Tips, Game Design | Tagged , , | Leave a comment