Tag Archives: development

Review of Gordon Fisher’s “Blender 3D basics”

So I thought I knew Blender pretty well, with some gaps, of course. Then I got a chance to review Gordon Fisher’s “Blender 3D Basics: The complete novice’s guide to 3D modeling and animation”. In summary, this is a great book … Continue reading

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GDC 2012

Well, after a long break I’m back exploring the game industry. As always, GDC is really great. I’ve got several projects swirling around in my head, so I can’t wait to get back to my computer and start developing.

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Loot Drop here I go

That’s right,  my stint at Loot Drop has come to an end after five weeks.  If you’re thinking, “did they fire him?”,  you’re thinking along the right lines.  Why did they fire me?  Hmm, the official reasons in my termination … Continue reading

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Game Development when you’re Old

Now that I’ve been over 50 for a while I might seem kind of old in comparison to those other game developers out there. Today, I thought I’d take a break from developing and give some unsolicited advice to you … Continue reading

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How to start Making a Game

When making a new game, how do you start? One common way is to come up with a basic idea using words. Something like this: An FPS (that’s a first person shooter for you newbies) where you’re a robot exploring … Continue reading

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