Tag Archives: gameplay

Revival

This blog has been in limbo for too long. Time to for a revival. Look for some interesting posts in the near future — Franz

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User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

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Gameplay defined

The following was originally written on March 19, 1999 by me, but never published. As I reread it just now I thought it would make a good post for this blog, so here it is. The gameplay of a game … Continue reading

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