Tag Archives: tips

User Generated Content in Games

Today’s game design topic is about letting the players change the game.  We game designers know how much fun it is to design levels,  tweak the game code,  and generally change things in our games just to see what would … Continue reading

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Invisible progress syndrome

It’s time to take some time off and learn more about the tools that I’m using.  This can be quite time consuming,  so please bear with me as I might have several days of no visible progress. It’s a sad … Continue reading

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Tools

No,  I’m not talking about the screwdrivers and hammers in Gubble.  It’s the software tools that game developers use.  Even early on during development it’s important to select good off-the shelf tools and to decide on which custom tools to … Continue reading

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Game Development when you’re Old

Now that I’ve been over 50 for a while I might seem kind of old in comparison to those other game developers out there. Today, I thought I’d take a break from developing and give some unsolicited advice to you … Continue reading

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How to start Making a Game

When making a new game, how do you start? One common way is to come up with a basic idea using words. Something like this: An FPS (that’s a first person shooter for you newbies) where you’re a robot exploring … Continue reading

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