Blender 3D Basics, second edition

The second edition of Gordon Fisher’s Blender book is now available. I reviewed the first edition back in 2012 on this blog. I liked it back then and I really like it even better now.

The second edition is updated for Blender 2.7 and the structure of the book hasn’t changed. You get the same chapters, but there are fifty more pages of additional content throughout. This is still my favorite Blender intro book. It guides you through learning the basics step by step, preceded by a very nice introduction to the history and principles of animation.

Blender hasn’t changed all that much in the past few years, at least from the perspective of a beginner. The interface underwent a radical redesign some years earlier with the introduction of Blender 2.5, The recent improvements are more along the lines of added features and fixes.

If you already worked through the first edition of the book you may not feel the need to get the second edition, but if it’s all brand new for you this second edition is a great way to get your feet wet with Blender.

The book is available at the Packt website here:

About Franz Lanzinger

Franz Lanzinger is a classic video game developer with video game credits for Atari's coin-op Crystal Castles, Tengen Ms. Pacman, SNES Rampart, and the Gubble series. He has a degree in mathematics, wrote "Classic Game Design", a book about how to make classic video games, and is a professional pianist, accompanist and piano teacher.
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