Gubble Development starting yet again

It’s been a while.  Gubble was first developed in  1996 and 1997, then again in 2006 – 2007, then the mobile versions came in about 2010, more or less.  After almost 20 years, it’s definitely time to overhaul Gubble in a major way, so here’s the plan.

I’m going to use Unity to rewrite the entire game as well as Gubedit, the level editor.  All the 3D models are getting remade in Blender.  The game itself will be the same, at least in classic mode.  The remake mode will be incredibly different, mainly because the old-style game is very much in need of a modern kick in pod.  The audio is really the only thing that’ll be untouched except the music files will be high-quality MP3’s instead of MIDI files.

Development Screenshot G15 001

Unity G15 001


On occasion I’ll be posting screenshots in this blog and write about my trials and tribulations.  Above is the very first screenshot.  It’s basically the same thing I made when I first developed Crystal Castles at Atari in the spring of 1982.  Wow, that was 32 years ago!

It’s a bit different now, but ultimately it amounts to the same thing.  Build a world, make it interactive, add some scoring to make it into a game, then play it a lot to find out if it’s fun.


About Franz Lanzinger

Franz Lanzinger is a classic video game developer with video game credits for Atari's coin-op Crystal Castles, Tengen Ms. Pacman, SNES Rampart, and the Gubble series. He has a degree in mathematics, wrote "Classic Game Design", a book about how to make classic video games, and is a professional pianist, accompanist and piano teacher.
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